AI Insights · Timothy · January 2021
Australia's Top 5 Android Tennis Games in Q4 2020: A Performance Snapshot
A look at the performance of the top five tennis games on the Android platform in Australia during the fourth quarter of 2020, showcasing download and user trends from Sensor Tower data.
Australia's Top 5 Android Tennis Games in Q4 2020: A Performance Snapshot
The fourth quarter of 2020 saw varied performances among the top tennis games on the Android platform in Australia. Sensor Tower's data provides insights into the trends for downloads, revenue, and weekly active users for these applications.
Tennis Clash: Multiplayer Game by Wildlife Studios ended the year with an upward trend in weekly active users, reaching approximately 9 thousand by the end of December, up from around 7 thousand at the start of the quarter. Downloads also increased, with nearly 2 thousand in the last week of December, while revenue showed a peak of 6 thousand in the third week of December.
Tennis Go: World Tour 3D, published by MAFT Wireless, experienced a revenue peak of over 500 dollars in early November before declining to around 300 dollars by the year's end. The game's downloads spiked to nearly 1,500 in late October but saw a significant drop, ending the quarter with just 32 downloads in the last week of December.
Ultimate Tennis: 3D online sports game by Metaverse Labs Inc saw its revenue fluctuate, with a couple of peaks at nearly 400 dollars in early November and late December. Downloads remained relatively stable, averaging around 60 per week throughout the quarter. The weekly active users hovered just under 500 for most of the quarter.
3D Tennis from Mouse Games, despite having no revenue to report for most of the quarter, maintained a consistent number of weekly active users, ending the year with over 500. Downloads were modest but consistent, with a slight increase to around 100 in the final week of December.
Lastly, Virtua Tennis Challenge by SEGA saw a stable performance in weekly active users, maintaining an average of around 370 throughout the quarter. Downloads experienced a slight increase towards the end of the year, reaching 55 in the last week of December. Revenue for the game was minimal, with a few dollars recorded in sporadic weeks.
For more detailed insights and data on the performance of these and other mobile applications, Sensor Tower's platform remains a valuable resource.